Digital detoxUse Candy Crush less
Match-three levels with lives, boosters and daily rewards. The archetype of the mobile game that takes ten minutes, several times a day.
Candy Crush is designed to be hard to put down. iOS Screen Time can cap it for free, but one tap on Ignore Limit lifts the cap. Offimo adds a pause before Candy Crush opens, every time.
- Type: Games
- What pulls you back: You never know what is next, Streaks and the fear of missing out, Notifications that pull you back
- On iOS alone: Screen Time, App Limits. Ignore Limit lifts it in one tap.
- With Offimo: A short pause before Candy Crush opens, every time.
Why Candy Crush is hard to put down
Candy Crush runs on limited lives. Run out and you wait, or pay, or come back later. Coming back later is the design: it splits the day into a series of returns, each of them short and each of them habitual.
Levels are tuned so that near misses happen often. You almost cleared it, so one more try feels justified, and the boosters offered at that moment are priced for exactly that feeling.
You never know what is next
Sometimes the refresh brings something great, mostly it brings nothing. That unpredictability keeps the thumb moving, and slot machines use a similar schedule.
Streaks and the fear of missing out
Counters that reset, rewards that expire, things happening live. The app makes not opening it feel like losing something.
Notifications that pull you back
Badges and pings arrive at moments the app picks, not moments you picked. Each one is a small reason to open it, and there are dozens a day.
When Candy Crush usually opens
When lives refill, or in a short wait. A level takes a few minutes, and the returns repeat through the day.
What Candy Crush costs in time
There is no honest per-app figure for Candy Crush that holds across countries, so we do not print one. What has been measured is the total: how long the average internet user spends online on a phone every day. Put your own Candy Crush time into the calculator and see what it adds up to over a year.
3h46
a day online on a phone, on average. Source: Kemp, 2025 · all our sources
How to limit Candy Crush on iOS without any app
- Open Settings and tap Screen Time.
- Tap App Limits, then Add Limit.
- Find Candy Crush in the list (search works), select it and tap Next.
- Set the daily time you want, then tap Add.
Honest caveat: when the limit runs out, iOS offers an Ignore Limit button. One tap and you are back in Candy Crush. A Screen Time passcode that differs from your iPhone passcode makes that tap harder. How Offimo compares to Screen Time.
What to protect and what to leave reachable
The pause suits a game: opening it is the habit, not the level. After the pause you can still play.
How Offimo pauses Candy Crush
Offimo puts a short pause between the tap and Candy Crush, every time you open it. You can still go in, but opening it stops being a reflex and becomes a decision.
On the simple pause, if you still want in, you go in. For the days you have already decided not to negotiate, Commitment Mode makes the block firmer for the period you choose, and Emergency Unlock opens everything for 30 minutes if something real comes up.
Frequently asked questions
Does Offimo block Candy Crush completely?
Not necessarily. In normal mode you can still get into Candy Crush. The difference is that there is a pause first, so opening it does not happen on reflex. For the moments a pause alone is not enough, there is blocking too.
Can I still open Candy Crush after the pause?
Yes. When the pause ends, you decide: go in on purpose, or put the phone down. Both count, because either way you chose.
Does it work with the Candy Crush website too?
Yes. Offimo treats the Candy Crush app and the Candy Crush website as the same destination, so the pause holds in Safari and other supported iPhone browsers as well.
Can I make the Candy Crush block firmer?
Yes. In Commitment Mode you pick the period and how firm the block is before you start. If something real comes up, Emergency Unlock opens everything for 30 minutes.
Do you have pages for other mobile games?
Candy Crush stands in for the whole category here, because the mechanics repeat across most free-to-play games: lives, timers, daily rewards. Offimo pauses any app you pick, so a game does not need its own page.
Other apps
See also
Read more on this topic
Digital detox
Wellbeing
Digital detox

